› Forums › Big & Blocky Challenge › Mountains Cathedral
- This topic has 15 replies, 4 voices, and was last updated 1 year, 3 months ago by
Squirrel.
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- July 13, 2022 at 9:03 pm
Final Artwork (WIP Below)WIP:
I want to join “Big and Blocky Challenge” with my cathedral project. There’ll be a small and compact village and large cathedral. I’ve chosen such type of environment because I like gothic architecture.
Here is my moodboard:
Then I created quick sketch. I’m not a 2d artist, so it looks bad but for my purpouses it was pretty enough.
Next step was terrain creation. For that I used World Machine (nothing special just a few simple nodes).
Then I quickly created ‘scale and volume’ blockout in UE. Not sure that this is final composition but anyway more or less now is clear what modular parts I need for this, so it’s time to make an asset list.
I wish you all good luck!
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- July 14, 2022 at 12:27 pm
Awesome start! I think you nailed the theme of scale as well. Gonna be great to see how this evolves.- July 14, 2022 at 7:35 pm
Thank you!! Also watching on your scene! And can’t wait for final submissions from all participants.- July 15, 2022 at 9:30 am
This is already looking very cool! can not wait to see the final result 🙂- August 7, 2022 at 9:08 pm
Hi there!
I have small update after a long pause to mark that I’m still participating! 😀- August 15, 2022 at 4:32 pm
Another update. There is sooo much to do…. Will try to finish before deadline 😀- August 18, 2022 at 11:49 pm
I think I’m done. Of course, there is always something to improve but deadline is close :))- August 19, 2022 at 10:06 am
Thank you, Sandi! I really like your Metropolis and waiting for final result! 🙂- August 19, 2022 at 1:29 pm
Well done on finishing your project! it looks really awesome, the angle from the courtyard looking up at the cathedral is my favourite.- August 19, 2022 at 8:16 pm
Another update. There is sooo much to do…. Will try to finish before deadline 😀
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